𐬀𐬴𐬆𐬨 𐬬𐬊𐬵𐬏 𐬬𐬀𐬵𐬌𐬱𐬙𐬆𐬨 𐬀𐬵𐬙𐬍 · 𐬵𐬀𐬉𐬙𐬌 𐬀𐬵𐬏 𐬬𐬀𐬌𐬭𐬌𐬌𐬋
Dāta · The Law We Keep

The Code

There is one ethic and it can be spoken in three breaths. Everything below is only its unfolding.

𐬵𐬎𐬨𐬀𐬙𐬀 · 𐬵𐬏𐬑𐬙𐬀 · 𐬵𐬏𐬬𐬀𐬭𐬱𐬙𐬀

Humata · Hūxta · Huuaršta

Good Thoughts · Good Words · Good Deeds

Aṣ̌a against Druj

Aṣ̌a · 𐬀𐬴𐬀

Truth. Order. The right pattern by which the cosmos coheres and the seasons turn. To live in Asha is to align thought, word, and deed with the way things truly are. It is the only thing the prophet calls best.

Druj · 𐬛𐬭𐬎𐬘

The Lie. Disorder. The unmaking that enters wherever a being chooses falsehood, cruelty, or decay. It has no creative power of its own; it only corrupts. Every deceit, however small, feeds it.

“The world is not a test you pass by belief. It is a war you join by your choices. Mazda does not ask what you profess — only which side your hands have served.”

The Seven Amesha Spenta

The “Bounteous Immortals” — the facets of Ahura Mazda and the virtues each initiate is bound to cultivate. To honour the virtue is to honour its creation; to harm the creation is to betray the virtue.

  1. IVohu Manah — the Good MindRight intention and compassion. Guardian of cattle and all gentle beasts.
  2. IIAṣ̌a Vahišta — Highest TruthRighteousness and cosmic order. Guardian of Fire.
  3. IIIXšaθra Vairya — Desirable DominionJust power, used in service. Guardian of the Sky and metals.
  4. IVSpəntā Ārmaiti — Holy DevotionFaithful humility and love. Guardian of the Earth.
  5. VHauruuatāt — WholenessHealth and perfection. Guardian of the Waters.
  6. VIAmərətāt — ImmortalityDeathless life. Guardian of Plants.
  7. VIISpənta Mainyu — the Bounteous SpiritThe creative will of Mazda himself, by which all the rest are joined.
Haft · The Wheel of Emanation

The Mandala of the Seven

The Seven are not seven. They are one light beheld through seven faces — spokes of a single wheel whose hub is Mazda. Pass your hand over a spoke and watch it remember its centre; choose one, and learn the creation it guards, the month and day that bear its name, and the arch-demon it has fought since before the first dawn.

Hover to illuminate · select a spoke for its lore · arrow keys walk the wheel.

The Law of the Order

What every keeper of the Undying Flame swears, and is held to.

I · Tend the Fire

Keep a flame — of hearth, of lamp, or of the inward will. Never let your fire be used to harm. Light is a witness; do nothing before it you would not do before Mazda.

II · Speak No Lie

The follower of the Lie is the enemy of the world. A broken word is a wound in Asha. Keep contracts as sacred — Mithra, lord of the covenant, sees the oath-breaker.

III · Guard the Creations

Defile not water, earth, fire, nor air. Plant trees, mend what is broken, keep the beasts from cruelty. Pollution is Druj made visible.

IV · Labour & Give

Idleness invites the Lie. Work honestly, marry, raise children in Asha, and from your surplus give to the poor — for power is granted only to those who shepherd the weak.

V · Choose, and Choose Again

You are free. Mazda compels no one. Each dawn renews the choice between the two Spirits; meet it awake, with the Good Mind, and answer for it alone.

VI · Keep the Silence

The Order’s names, members, and rites are not for the uninitiated. Reveal nothing that was given you in trust. The flame remembers betrayal.

The Tower of Silence on the hills outside Yazd

The Dakhma of Yazd

Purity is the spine of the law: neither earth, nor fire, nor water may be touched by corruption. On these hills the faithful kept that covenant for a thousand years.

The reckoning

At death the soul waits three nights by the body, then walks to the Činwad Pul, the Bridge of the Separator. For the just it broadens into a road and a fair maiden — their own conscience, the daēnā — meets them. For the follower of the Lie it narrows to a blade. No god condemns you there. You meet only the sum of your own thoughts, words, and deeds.

And at the end of all reckonings comes Frašōkərəti — the Renovation — when the world is made fresh and undecaying, the dead are raised, and Druj is unmade forever. For that final dawn, we keep the embers.